Finally ... F ** k Yeah balancing new, it is enough to wait for nearly two months since the TI3 there was any cap. This re-fledged overhaul the gameplay to the original meta definitely tell it too ... I read the news highlight of this patch is to: highlight the new update 6.79 meta balancing new heroes.
General * will not get the money to buy an unreliable gold (money, everything. Except for the killing of Roshan Hero Fortress) until timeout occurs normally (ie, the purchase sky go of the farm was born. Will not be paid But if the hero kill Roshan also as usual) * If I was born. Death, the next time will be increased by 25%.
* Creeps will clash near the fort of us more (a play on the Dire side lane Radiant) * ranged heroes get xp from denie hero is melee attack. (Was not it) * distance to get xp increase from 1200 to 1300.
* Non-creep creeps are divided Ancient Hero xp to around sky go periodically. From, but only the same as before the creeps and then * switch for the birth of the medium to small creeps * creep will not be a duplicate of the original series. (You will see a new drag creeps creeps) * reduce the time for dragging down a bit. In the middle sky go of the Radiant sky go and play on the Dire * Satyr Mindstealer reduce the xp from 88 to 62 * Satyr Tormentor reduce the xp from 155 to 119 * Mud Golems reduce the xp of 119 is 88 * Mud Golems armor reduced. from 4 to 2 * Dark Troll Summoner reduce the xp from 155 to 119 * Hellbear Smasher were reduced from 1100 to 950 * Hellbear armor reduced from 5 to 3 * Satyr Trickster's the cast Purge decreased from 0.5 to 0.2. * Dragon Ancient moves on how to fly it. (Flying over trees already) * Fixed Neutral Envenomed Weapons have debuffs cancel recovery items.
* The default of 603 is 625 * money from random sky go hero reduced to 50 * the proceeds of killing the hero that the rank and shifted from 75 -> 600 (3x-> 10x) to 125 -> 1000 * Money will. increased by 1 gold every 0.6 seconds instead of 0.8 seconds.
* The Las fort gets hit 100-200 from a 150-250 * Melee Barracks regenerates from 2.5 to 5 * Ranged Barracks sky go regenerates reduced from 2.5 to 0 * Ranged Barracks from 1500 to 1200 and decreased blood. Armor increased from 5 to 10 (the number of hits in the hit list, as well as the original. If unused item with armor piercing it).
* Evasion overlap less * can not attack the orb-attack, then when in that state by restricting the attack (such as Ethereal or Frostbite) (but if desolator can attack despite being Ethereal waxes). The following skills will ignore the backswing (using then shot immediately): Rupture, Malefice, Venomous Gale, Stifling sky go Dagger, Flamebreak, Wave of Terror, Shadow Word, Power Cogs.
Ancient Apparition - Ice Vortex cooldown reduced from 5 to 4 - Ice Blast cooldown reduced from 45 to 40 - The Chilling Touch buff will make Ancient sky go Apparition with this result. Although not within the cast - Chilling Touch cooldown reduced from 50/46/42/38 to 50/42/34/26.
Axe - Berserker's Call the distance increased from 275 to 300 - Battle Hunger duration reduced from 10/13/16/19 to 10/12/14/16 - Battle Hunger Damage reduced from 15/21/27/33. is 15/20/25/30 - Battle Hunger reduces movement speed increased from 8% to 10% - Battle Hunger can delete it then - Counter Helix cooldown sky go decreased from 0.55/0.5/0.45/0.4 is 0.45/0.4 /. 0.35/0.3 - Counter Helix can inflict on your car then creeps - Culling Blade cooldown would not count on killing hero. (Available again immediately if the hero kills) sky go - Culling Blade base damage sky go reduced from 300/450/625 to 250/350/450 (upgraded by Aghanim remains 300/450/625) - Culling Blade speed mind. moving from 25% to 40% and increased sky go from 600 to 900 - Culling Blade increases sky go attack speed by 40% - Culling Blade upgraded by Aghanim partner to get buff up 6 to 10 - Culling Blade using mana less. down from 150/200/250 to 60/120/180
Beastmaster - Inner Beast distance decreased from 1000 to 900 - Inner Beast attack speed adjustment from 18/26/32/40 sky go to 15/25/35/45 - Call of the Wild to add a second skill as they can. choose whether to take anything out - Call of the Wild mana, down from 25 to 15, and the casting time of 0.5 to 0.3.
Bloodseeker - Base movement speed reduced from 305 to 300 - Thirst skill becomes a Global Phase I of the 6000 range - Thirst bonuses would overlap the lost HP of the enemy. (Run faster if a lot less blood hero) - Thirst HP has been upgraded from 20/30/40/50% to 50% - Thirst Movement speed decreased from 15/25/35/45% to. 7/14/21/28% - When someone's Thirst movement speed will be limited to a maximum of 522 (actually ran faster than the runner) - Thirst no armor then - Thirst damage increased 7/14. / 21/28 - Thirst is not a hero, little blood is full, then, but to see a model - Thirst no 3 seconds after the hero is dead. (Death, then the result is immediate).
Brewmaster - AGI reduced basis from 16 to 22 - Drunken Haze, resulting in 200 AoE around the target with - Thunder sky go Clap can delete it (remove the effect of slow) - Primal Split, the fundamental choice sky go is fine. Earth / Storm / Fire - Fixed Primal Split on New Aghanim upgrade.
Bristleback - attacks increased from 0.4 to 0.3 - Viscous Nasal Goo can delete it then - Viscous Nasal Goo casting time reduced from 0.4 to 0.3 - Warpath maximum overlap of 5 to 5/6/7 - Warpath.
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